Making Avatar Clothing – Part 1

In this first post in a two-part series I’ll be covering some information resources and tutorials for making avatar clothing.

There are a lot of online tutorials and guides about making a basic t-shirt (t-shirt tutorials are by far the easiest to find in a web search) and it would be difficult to list them all here. If you have a particular favourite or one that you think would be helpful to beginners, that I have not mentioned, please leave a comment and link on this post.

Getting started

You will need to download the avatar mesh templates made by Chip Midnight and Robin Wood, if you don’t already have them. There are good reasons to have the two templates as there are some distinct differences between them. Tutorials do make use of both and, sometimes, combine the two together. If you are interested in how the two templates are combined, using Photoshop, you can read how at Combining SL Clothing Templates.

This information is often contained in the other tutorial links recommended below, so my apologies to readers if you end up reading the same information several times.

You can find links to the template downloads at this Second Life Clothing Tutorials wiki page. This page is an excellent resource for guides and websites, including some I’ve mentioned before (such as Natalia Zelmanov, Seshat Czerat, Nicola Escher, etc.)

Once you have both templates: I suggest starting off with reading Seshat Czeret’s ‘Theory of Second Life skin and clothing’ and then ‘How to make SL clothes in Gimp’ guides.These are still helpful if you are using Photoshop, although some of the control and layout details will differ between the two programs. If you don’t find these helpful then a visit back to the Second Life Clothing Tutorials page does offer alternatives, e.g Natalia Zelmanov’s clothing tutorials.

Notes on the above guides

Please remember that these posts and others were written in 2008, or earlier, and for Second Life users.This might make some information out of date.

A few of the links included in the guides are now inactive, have been registered to a different person/company or go to pages, such as Olila Oh’s, that seems to be an advert search site and not the information quoted in the guide.

The ‘Theory of Second Life clothing and skin’ refers to the system clothing layers being used for ink/body tattoos, which they still are, but the ability to use avatar alpha layers has now been developed. I’ll cover resources on alpha layers at a later point.

In ‘How to make SL clothes in Gimp’, it refers to using a 3D preview program and going to a beta test grid. Personally, I’ve never used either. I upload directly to OpenSim to test how clothing looks on my, specific, avatar shapes than using the standard SL avatar model. If you intend to make clothing that you want to give away, or to sell, then it would be useful to try the method described or similar for testing.

Advanced techniques

There are tutorials which show more advanced techniques for making clothing. These examples use Photoshop and require that you be comfortable and knowledgeable in using the tools and layers. I’d say these would be best suited for those who gone beyond the basics to an intermediate level.

Two written tutorials available are The making of Noell top texture and How to fit textures with ornaments for upper and lower body by LeeZu Baxter, a long-term SL resident and designer. These are both helpful guides that make use of LeeZu’s own creations and design techniques (which is why you will find that the images do display very clear name marking).

The other example is at Robin (Sojourner) Wood’s own website. Robin has covered a lot of subjects, mostly in videos, which are informative and worth browsing for a more experienced Photoshop user. A particular series of four, video, tutorials covers how to import the SL 3D avatar model into Photoshop and use the model for clothing creation. One very important point – this will only work if you have Photoshop CS4 Extended or later. Earlier Photoshop versions do not have the necessary 3D tools to follow these guides.

Resources

Below is a list of free resources that can be used for making your own clothing or developing your own textures. Although these are free resources; I’ve indicated where you might need to check what the designer has specified as the user agreement. If someone has offered a texture, brush, etc., for personal projects but not commercial, and you intend to sell your work, then please get in touch with the designer before you use it. It’s common courtesy to do so and not all designers will say no to a request, if asked politely.

Also, if you come from a commercially developed grid, do take into consideration that a great many people use the same resources. Unfortunately, this can cause all kinds of problems. Always check first, if possible, and try not to make assumptions if you see the same textures being used by different designers.

Webtreats ETC – A huge choice of textures are available at Webtreats, which are great for all kinds of creating.

Photoshop Brushes – A wide range of brushes, textures, patterns, gradients, etc., that are available for Photoshop users. *Note* Each designer sets a different agreement, please be sure to read which creative license they specify.

deviantART – Probably one of the best known of art sites, many members offer free licensed or Creative Commons work. *Note* Designers set different license agreements and you will need to check carefully, or ask directly if you are unsure, before using it in your own work.

Other places worth looking at for free resources are Flickr and Wikimedia Commons.

In the Part 2 post I will be writing about other advanced techniques as well as the use of alpha layers for clothing and avatars.

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