An announcement for our readers: Thom Lunasea is currently planning and writing what will be an ongoing series of posts on creating and uploading mesh objects.
It’s a subject we’re both still learning, so covering rigged mesh is not possible as yet, but we hope that the posts will provide useful information. The tutorials will be based in Second Life but are meant to assist residents of other virtual worlds where similar mesh capabilities are supported.
The first post will be on how to use an enabled viewer’s upload screen for an unrigged mesh object. Thom will be providing a download of a simple object he has created, licensed under a non-commercial Creative Commons license, as part of the tutorial.
We’re both looking forward to exploring this subject further!